Looking for opportunities within the industry!
Love to create and adapt based off concept art and collaborate with others to achieve immersive environments.
• Created and contributed to over 50 high-quality game-ready 3D models for various projects, including asset packs featuring diverse themes, adhering to design specifications and technical requirements.
• Conducted UV mapping to ensure efficient texture placement and optimized rendering results by accurately aligning textures, minimizing distortion, and maximizing 4K texture resolution for enhanced visual quality.
• Performed retopology tasks to optimize geometry and improve model performance in real-time environments.
• Utilized digital sculpting techniques to create detailed and realistic 3D assets, characters, and environments, while performing high-to-low poly baking processes to maintain intricate details and shapes under 20,000 Tri-count for hero assets.
• Applied physically based rendering (PBR) texturing methods to achieve realistic material properties and surface finishes.
• Produced 3D models, sculpted, and textured multiple assets for a medieval scene, based on concept art and mood boards.
• Created high poly sculpts of animals and miniatures for medieval trinket shop scene, followed by retopologizing by 95% to maintain desired studio poly count without losing original shape and detail.
• Efficiently UV mapped created assets for optimal texture placement and rendering results, ensuring textures were aligned accurately for top-notch visual quality in real-time PBR texturing.
• Collaborated with peers to exchange feedback, incorporating different perspectives to refine artistic goals for assets.