Mimi Dushikyan
Mimi Dushikyan
3D Environment and Prop Artist
Los Angeles, United States

Looking for opportunities within the industry!
Love to create and adapt based off concept art and collaborate with others to achieve immersive environments.

Resume PDF

Skills

3D ModelingPBR TexturingDigital SculptingLightingUV MappingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
3DCoat
3DCoat
Unreal Engine
Unreal Engine
ZBrush
ZBrush
SpeedTree
SpeedTree
Arnold
Arnold
Quixel Bridge
Quixel Bridge
Quixel Megascans
Quixel Megascans
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Mid-Level 3D Prop Artist at Clockwork Creations
    Remote, Los Angeles, US
    May 2024 - Present

    • Created and contributed to over 50 high-quality game-ready 3D models for various projects, including asset packs featuring diverse themes, adhering to design specifications and technical requirements.

    • Conducted UV mapping to ensure efficient texture placement and optimized rendering results by accurately aligning textures, minimizing distortion, and maximizing 4K texture resolution for enhanced visual quality.

    • Performed retopology tasks to optimize geometry and improve model performance in real-time environments.

    • Utilized digital sculpting techniques to create detailed and realistic 3D assets, characters, and environments, while performing high-to-low poly baking processes to maintain intricate details and shapes under 20,000 Tri-count for hero assets.

    • Applied physically based rendering (PBR) texturing methods to achieve realistic material properties and surface finishes.

  • 3D Artist - Intern at Get Dead Entertainment
    Remote, Vancouver, CA
    May 2023 - August 2023

    • Produced 3D models, sculpted, and textured multiple assets for a medieval scene, based on concept art and mood boards.

    • Created high poly sculpts of animals and miniatures for medieval trinket shop scene, followed by retopologizing by 95% to maintain desired studio poly count without losing original shape and detail.

    • Efficiently UV mapped created assets for optimal texture placement and rendering results, ensuring textures were aligned accurately for top-notch visual quality in real-time PBR texturing.

    • Collaborated with peers to exchange feedback, incorporating different perspectives to refine artistic goals for assets.