Looking for opportunities within the industry!
Love to create and adapt based off concept art and collaborate with others to achieve immersive environments.
▪ Collaborated with the developer and team to meet visual standards and support the project’s artistic direction.
▪ Created a sci-fi hero asset with LODs while meeting technical requirements for VR performance in Unreal Engine.
▪ Built modular 3D arena assets for the environment using PBR texturing, emissive elements, and a gameplay-focused layout.
▪ Sculpted high-detail elements in ZBrush to enhance modular assets while maintaining optimized topology for baking.
▪ Created tileable textures in Substance Painter and built custom Unreal Engine materials using material functions for scalable
and adjustable environment scenes.
▪ Creates modular 3D assets and environments in Autodesk Maya, using real-world measurements and photo references to ensure accuracy and realism.
▪ Work and deliver assets efficiently under tight deadlines, delivering high-quality assets with quick turnaround times.
▪ Collaborates closely with supervisors to align visuals with project goals and feedback.
▪ Maintains organized scenes with clean hierarchies and file structures to make updates fast and straightforward.
• Created and contributed to over 50 high-quality game-ready 3D models for various projects, including asset packs featuring diverse themes, adhering to design specifications and technical requirements.
• Conducted UV mapping to ensure efficient texture placement and optimized rendering results by accurately aligning textures, minimizing distortion, and maximizing 4K texture resolution for enhanced visual quality.
• Performed retopology tasks to optimize geometry and improve model performance in real-time environments.
• Utilized digital sculpting techniques to create detailed and realistic 3D assets, characters, and environments, while performing high-to-low poly baking processes to maintain intricate details and shapes under 20,000 Tri-count for hero assets.
• Applied physically based rendering (PBR) texturing methods to achieve realistic material properties and surface finishes.
• Produced 3D models, sculpted, and textured multiple assets for a medieval scene, based on concept art and mood boards.
• Created high poly sculpts of animals and miniatures for medieval trinket shop scene, followed by retopologizing by 95% to maintain desired studio poly count without losing original shape and detail.
• Efficiently UV mapped created assets for optimal texture placement and rendering results, ensuring textures were aligned accurately for top-notch visual quality in real-time PBR texturing.
• Collaborated with peers to exchange feedback, incorporating different perspectives to refine artistic goals for assets.